Infected Class
Infected beings are bioengineered entities, capable of spreading viral contagions and unleashing biological warfare.
Abilities:
- Toxic Aura: Emits a toxic aura that damages and slows enemies within its radius, causing them to take damage over time.
- Infectious Bite: Infected dogs run round the map and if it bites a player their movement speed is slowed and they take damage over time.
- Regenerative Plague: Every damage you deal to a player with this active you get their damage, your death to them given to you as health e.g. if you do 31 damage to someone you get 31 health the health is given every 1.5 seconds 2 health.
- Pustule Explosion: Detonates a corrosive gas bomb at a targeted location, dealing damage and leaving behind a hazardous area that continues to harm enemies over time.
Weapons:
- Infected Rifle: A rifle modified to harness the infectious properties of the Infected class. It fires specialized rounds infused with a viral agent that spreads upon impact, infecting enemies with a debilitating pathogen.
- Infected Pistol: A compact sidearm engineered to deliver potent doses of the Infected's viral payload.
- Infected Gas Launcher: A specialized launcher that disperses clouds of infectious gas, contaminating the battlefield and infecting enemies caught within its radius.
Gadgets:
- Corrosive Flask: A throwable container of corrosive liquid that damages and slows enemies caught in its splash radius.
- Infected Spore Bomb: Releases a cloud of infectious spores that linger in the air, infecting enemies and causing them to take damage over time.
- Acidic Grenade: A grenade filled with acidic solution that melts through armor and flesh upon detonation.
- Toxic Cloud Canister: Releases a canister of toxic gas that forms a hazardous cloud upon impact, damaging and disorienting enemies within its radius.